Catch'Em All!
Last updated
Last updated
Demo:
String
Colour / background of the header.
"black" / "white"
String
Colour / background of the CTA.
"black" / "white"
String
Background colour (visible if no image).
"transparent"
String
Background image positioning (CSS).
"center"
Integer
Number of items to display ("good items").
5
Integer
Point(s) given for each item caught.
1
Integer
Number of items to display ("bad items").
0
Integer
Point(s) taken for each item caught.
1
Integer
Falling speed of the items (base speed).
3
Integer
Maximum falling speed of the items.
10
Float
Acceleration of the item's speed.
0.5
Integer
Move speed of the basket.
5
Integer
Duration of the game.
15
Integer
Size of the basket.
75 / 50
Integer
Size of the items (good and bad).
50 / 50
String
[PTF] Default language if unmatched language.
"fr"
String
Text in the header.
"Score"
String
Text in the header.
"Time left"
String
Text of the CTA.
"Play now"
550 x 380px
Background of the game.
~50 x 50px (x times)
Items that will be falling in the game (good).
~50 x 50px (x times)
Items that will be falling in the game (bad).
/ (but same as images)
~75 x 50px
Visual of the item used to grab the falling ones.