Candy Crush
Configuration
Options
canvas_width / _heightInteger
Size of the game.
550 / 380
max_movesInteger
Number of moves allowed.
10
time_leftInteger
Time before game over (if no max_moves). If both moves and time are set, time is used!
0
game_rows / _columnsInteger
Number of rows / columns in the game.
6 / 9
header_height
margin_height_top
margin_height_bottomInteger
[Advanced] Layout adjustements.
0 / 0 / 0
backgroundColorString
Background colour (visible if no image).
"transparent"
backgroundPositionString
Background image positioning (CSS).
"center"
highlightColorString
Colour of item selection.
"black"
textColorString
Texts color.
"white"
headerColorString
Header background colour.
"black"
moveColorString
Colour of the line showing the current move.
"white"
clueColorString
Colour of the clue line.
"grey"
datas > pointsInteger
Points given per item matched.
100
datas > probaInteger
Chances of the item to drop in the grid.
1
default_langString
[PTF] Default language if unmatched language.
"fr"
scoreString
Text in the header.
"Score"
move_leftString
Text in the header (if max_moves set).
"Moves"
time_leftString
Text in the header (if time_left set).
"Time remaining"
flush / flush2String
Text displayed if no more combinations.
"No more combinations..." / "Shuffle!"
gameover / gameover2String
Text displayed at the end of the game.
"Game over!" / "Did you win?"
Assets
backgroundImage550 x 380px (fit the canvas config size).
Background of the game.
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